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CGF
2006
198views more  CGF 2006»
15 years 6 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
KDD
2004
ACM
117views Data Mining» more  KDD 2004»
16 years 6 months ago
Regularized multi--task learning
Past empirical work has shown that learning multiple related tasks from data simultaneously can be advantageous in terms of predictive performance relative to learning these tasks...
Theodoros Evgeniou, Massimiliano Pontil
JCM
2008
104views more  JCM 2008»
15 years 6 months ago
An OFDM Symbol Design for Reduced Complexity MMSE Channel Estimation
In this paper we revisit the minimum mean square error (MMSE) pilot-aided channel estimation for broadband orthogonal frequency division multiplexing (OFDM) systems. The careful de...
Carlos Ribeiro, Atílio Gameiro
KI
2010
Springer
15 years 4 months ago
A Testbed for Adaptive Human-Robot Collaboration
Abstract. This paper presents a novel method for developing and evaluating intelligent robot behavior for joint human-robot activities. We extended a physical simulation of an auto...
Alexandra Kirsch, Yuxiang Chen
BMCBI
2007
157views more  BMCBI 2007»
15 years 6 months ago
A hybrid multiscale Monte Carlo algorithm (HyMSMC) to cope with disparity in time scales and species populations in intracellula
Background: The fundamental role that intrinsic stochasticity plays in cellular functions has been shown via numerous computational and experimental studies. In the face of such e...
Asawari Samant, Babatunde A. Ogunnaike, Dionisios ...