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VRST
2004
ACM
15 years 11 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
ASPDAC
2005
ACM
113views Hardware» more  ASPDAC 2005»
15 years 12 months ago
Scalable interprocedural register allocation for high level synthesis
Abstract— The success of classical high level synthesis has been limited by the complexity of the applications it can handle, typically not large enough to necessitate the depart...
Rami Beidas, Jianwen Zhu
ESCIENCE
2006
IEEE
16 years 11 days ago
Grid Approach to Embarrassingly Parallel CPU-Intensive Bioinformatics Problems
Bioinformatics algorithms such as sequence alignment methods based on profile-HMM (Hidden Markov Model) are popular but CPU-intensive. If large amounts of data are processed, a s...
Heinz Stockinger, Marco Pagni, Lorenzo Cerutti, La...
FMICS
2007
Springer
16 years 14 days ago
An Approach to Formalization and Analysis of Message Passing Libraries
Message passing using libraries implementing the Message Passing Interface (MPI) standard is the dominant communication mechanism in high performance computing (HPC) applications. ...
Robert Palmer, Michael Delisi, Ganesh Gopalakrishn...
INFOCOM
2010
IEEE
15 years 4 months ago
Optimal SINR-based Random Access
— Random access protocols, such as Aloha, are commonly modeled in wireless ad-hoc networks by using the protocol model. However, it is well-known that the protocol model is not a...
Amir Hamed Mohsenian Rad, Vincent W. S. Wong, Robe...