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CGF
2008
144views more  CGF 2008»
15 years 6 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
ICRA
2010
IEEE
245views Robotics» more  ICRA 2010»
15 years 4 months ago
2000 fps real-time vision system with high-frame-rate video recording
—This paper introduces a high-speed vision system called IDP Express, which can execute real-time image processing and high frame rate video recording simultaneously. In IDP Expr...
Idaku Ishii, Tetsuro Tatebe, Qingyi Gu, Yuta Moriu...
SIMPRA
2011
15 years 1 months ago
A real-time multigrid finite hexahedra method for elasticity simulation using CUDA
In this paper we present a GPU-based multigrid approach for simulating elastic deformable objects in real time. Our method is based on a finite element discretization of the defo...
Christian Dick, Joachim Georgii, Rüdiger West...
MKM
2009
Springer
16 years 22 days ago
OpenMath in SCIEnce: SCSCP and POPCORN
In this short communication we want to give an overview of how OpenMath is used in the European project “SCIEnce” [12]. The main aim of this project is to allow unified commun...
Peter Horn, Dan Roozemond
HPCC
2007
Springer
16 years 10 days ago
Optimizing Array Accesses in High Productivity Languages
One of the outcomes of DARPA’s HPCS program has been the creation of three new high productivity languages: Chapel, Fortress, and X10. While these languages have introduced impro...
Mackale Joyner, Zoran Budimlic, Vivek Sarkar