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» Hardware Rendering of 3D Geometry with Elevation Maps
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GRAPHICSINTERFACE
2004
15 years 1 months ago
Object Representation using 1D Displacement Mapping
In this paper, we propose a new method for rendering image-based objects. An object is decomposed into a set of 1D displacement textures in a preprocessing stage. During rendering...
Yi Xu, Yee-Hong Yang
ICIP
2006
IEEE
16 years 1 months ago
An Advanced 3DTV Concept Providing Interoperability and Scalability for a Wide Range of Multi-Baseline Geometries
The paper discusses an advanced approach for 3DTV services that is based on the concept of an N x video-plusdepth data representation. It particularly considers aspects of interop...
Christoph Fehn, Nicole Atzpadin, Marcus Mülle...
96
Voted
JFR
2008
148views more  JFR 2008»
14 years 11 months ago
Terrain-based vehicle orientation estimation combining vision and inertial measurements
A novel method for estimating vehicle roll, pitch and yaw using machine vision and inertial sensors is presented that is based on matching images captured from an on-vehicle camer...
Vishisht Gupta, Sean Brennan
102
Voted
TVCG
2012
218views Hardware» more  TVCG 2012»
13 years 2 months ago
Flow-Based Local Optimization for Image-to-Geometry Projection
—The projection of a photographic dataset on a 3D model is a robust and widely applicable way to acquire appearance information of an object. The first step of this procedure is...
Matteo Dellepiane, Ricardo Marroquim, Marco Callie...
GRAPHICSINTERFACE
2004
15 years 1 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel