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» Hardware Software Co-design for Real-Time Physical Modeling
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LISA
1993
14 years 10 months ago
Forecasting Disk Resource Requirements for a Usenet Server
Three years ago the Stanford Linear Accelerator Center (SLAC) decided to embrace netnews as a site-wide, multi-platform communications tool for the laboratory’s diverse user com...
Karl L. Swartz
WINET
2002
169views more  WINET 2002»
14 years 9 months ago
Centaurus: An Infrastructure for Service Management in Ubiquitous Computing Environments
In the near future, we will see dramatic changes in computing and networking hardware. A large number of devices (e.g., phones, PDAs, even small household appliances) will become c...
Lalana Kagal, Vlad Korolev, Sasikanth Avancha, Anu...
EGH
2003
Springer
15 years 2 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
EUROPAR
2009
Springer
15 years 2 months ago
MyriXen: Message Passing in Xen Virtual Machines over Myrinet and Ethernet
Data access in HPC infrastructures is realized via user-level networking and OS-bypass techniques through which nodes can communicate with high bandwidth and low-latency. Virtualiz...
Anastassios Nanos, Nectarios Koziris
SIGMOD
2001
ACM
134views Database» more  SIGMOD 2001»
15 years 9 months ago
Preservation of Digital Data with Self-Validating, Self-Instantiating Knowledge-Based Archives
Digital archives are dedicated to the long-term preservation of electronic information and have the mandate to enable sustained access despite rapid technology changes. Persistent...
Bertram Ludäscher, Richard Marciano, Reagan Moore