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» Hardware Software Co-design for Real-Time Physical Modeling
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RTSS
1998
IEEE
15 years 1 months ago
Real-Time Scheduling in a Generic Fault-Tolerant Architecture
Previous ultra-dependable real-time computing architectures have been specialised to meet the requirements of a particular application domain. Over the last two years, a consortiu...
Andy J. Wellings, Ljerka Beus-Dukic, David Powell
AFRIGRAPH
2004
ACM
15 years 2 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
90
Voted
DATE
2007
IEEE
114views Hardware» more  DATE 2007»
15 years 3 months ago
Mapping the physical layer of radio standards to multiprocessor architectures
We are concerned with the software implementation of baseband processing for the physical layer of radio standards (“Software Defined Radio - SDR”). Given the constraints for ...
Cyprian Grassmann, Mathias Richter, Mirko Sauerman...
CODES
1996
IEEE
15 years 1 months ago
Uninterpreted Co-Simulation for Performance Evaluation of Hw/Sw Systems
Performance modeling and evaluation of embedded hardware/software systems is important to help the CoDesign process. The hardware/software partitioning needs to be evaluated befor...
Jean Paul Calvez, Dominique Heller, Olivier Pasqui...
CW
2008
IEEE
15 years 3 months ago
Real-Time Marker Level Set on GPU
Level set methods have been extensively used to track the dynamical interfaces between different materials for physically based simulation, geometry modeling, oceanic modeling and...
Xing Mei, Philippe Decaudin, Bao-Gang Hu, Xiaopeng...