The analysis of real-time properties of an embedded system usually relies on the worst-case execution times (WCET) of the tasks to be executed. In contrast to that, in real world ...
Current multimedia applications are characterized by highly dynamic and non-deterministic behavior as well as high-performance requirements. In addition, portable devices demand a...
Javier Resano, Diederik Verkest, Daniel Mozos, Ser...
While deterministic replay of parallel programs is a powerful technique, current proposals have shortcomings. Specifically, software-based replay systems have high overheads on mu...
Pablo Montesinos, Matthew Hicks, Samuel T. King, J...
In this paper, we present a methodology for low-cost and rapid context switch for multithreaded embedded processors with realtime guarantees. Context-switch, which involves saving...
This paper proposes a novel HW/SW co-simulation approach that minimizes the impact on software designers. We propose a SystemC-based system that enables the software team to test ...
Juanjo Noguera, Luis Baldez, Narcis Simon, Lluis A...