We present recommendations on Performance Management for databases supporting Binary Large Objects (BLOB) that, under a wide range of conditions, save both storage space and datab...
Debugging and testing is a larger part of the effort spent in a software development cycle. Debugging a program is time consuming and is a continuous cycle of code modification an...
The growing success of wireless ad hoc networks and portable hardware devices presents many interesting problems to software engineers. Particular, coordination is a challenging t...
Marco Tulio de Oliveira Valente, Fernando Magno Qu...
Wearable computing systems can be broadly defined as mobile electronic devices that can be unobtrusively embedded in a user's outfit as part of the garment or an accessory. U...
Oliver Amft, Michael Lauffer, Stijn Ossevoort, Fab...
Queues are commonly used in multithreaded programs for synchronization and communication. However, because software queues tend to be too expensive to support finegrained paralle...
Sanghoon Lee, Devesh Tiwari, Yan Solihin, James Tu...