Surface matching is a common task in computer graphics and computer vision. In this paper, we introduce a novel algorithm that aligns scanned point-based surfaces to the related 3...
This paper describes and demonstrates the e ectiveness of several metrics for data level comparison of direct volume rendering (DVR) algorithms. The focus is not on speed ups from...
Most of today’s real-time embedded systems consist of a heterogeneous mix of fully-programmable processors, fixed-function components or hardware accelerators, and partially-pr...
Abstract— Common MRI sampling patterns in kspace, such as spiral trajectories, have nonuniform density and do not lie on a rectangular grid. We propose mapping the sampled data t...
We present a new layered, hardware-accelerated splatting algorithm for volume rendering. Layered volume splatting features the speed benefits of fast axis-aligned pre-classified ...