Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
The fastest known algorithms for factoring large numbers share a core sieving technique. The sieving cores find numbers that are completely factored over a prime base set raised t...
Previous studies have shown that object-oriented programs have different execution characteristics than procedural programs, and that special object-oriented hardware can improve p...
This paper presents SPA (Simple Power Analysis) attacks against public-key cryptosystems implemented on an FPGA platform. The SPA attack investigates a power waveform generated by...
The architecture and use of caches for two-level reconfigurable hardware is studied in this paper. The considered two-level reconfigurable hardware performs ordinary reconfiguratio...