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VMV
2003
174views Visualization» more  VMV 2003»
15 years 1 months ago
Interactive Visualization of Large Finite Element Models
198 Triangles Std. Wire Frame 2 Triangles 32×32 Texture Finite element models used in crash worthiness simulations now contain more than one million mostly quadrilateral elements...
Dirc Rose, Thomas Ertl
WSCG
2003
167views more  WSCG 2003»
15 years 1 months ago
Vector-valued Image Restoration with Applications to Magnetic Resonance Velocity Imaging
The analysis of blood flow patterns and the interaction between salient topological flow features and cardiovascular structure plays an important role in the study of cardiovascul...
Yin-Heung Pauline Ng, Guang-Zhong Yang
GAMEON
2000
15 years 1 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
IWMMDBMS
1998
91views more  IWMMDBMS 1998»
15 years 1 months ago
Q-L/MRP: A Buffer Management Mechanism for QoS Support in a Multimedia DBMS
Multimedia database systems (MMDBSs) have to be capable to handle efficiently time-dependent and timeindependent data, and to support Quality-of-Service (QoS). To support continuo...
Pål Halvorsen, Vera Goebel, Thomas Plagemann
DAGSTUHL
1997
15 years 1 months ago
Ray-Based Data Level Comparisons of Direct Volume Rendering Algorithms
This paper describes and demonstrates the e ectiveness of several metrics for data level comparison of direct volume rendering (DVR) algorithms. The focus is not on speed ups from...
Kwansik Kim, Alex Pang
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