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ACL
2001
14 years 11 months ago
Non-Verbal Cues for Discourse Structure
This paper addresses the issue of designing embodied conversational agents that exhibit appropriate posture shifts during dialogues with human users. Previous research has noted t...
Justine Cassell, Yukiko I. Nakano, Timothy W. Bick...
AAMAS
1999
Springer
14 years 9 months ago
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
: Although avatars may resemble communicative interface agents, they have for the most part not profited from recent research into autonomous embodied conversational systems. In pa...
Justine Cassell, Hannes Högni Vilhjálm...
TEI
2010
ACM
147views Hardware» more  TEI 2010»
15 years 4 months ago
A robust and accurate 3d hand posture estimation method for interactive systems
In this paper, a new 3D hand posture estimation system using a single camera and 3 interactive systems are introduced. Existing hand gesture recognition systems estimate hand'...
Emi Tamaki
HRI
2011
ACM
14 years 1 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
CVPR
2004
IEEE
15 years 11 months ago
BoostMap: A Method for Efficient Approximate Similarity Rankings
This paper introduces BoostMap, a method that can significantly reduce retrieval time in image and video database systems that employ computationally expensive distance measures, ...
Vassilis Athitsos, Jonathan Alon, Stan Sclaroff, G...