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IUI
2000
ACM
15 years 2 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
VIP
2000
14 years 11 months ago
A Fuzzy Rule-Based Interactive Methodology for Training Multimedia Actors
Computer animation has come a long way during the last decade and is now capable of producing near-realistic rendered 3D computer graphics models of expressive, talking, acting hu...
Savant Karunaratne, Hong Yan
AIS
2007
Springer
14 years 9 months ago
Virtual meeting rooms: from observation to simulation
Much working time is spent in meetings and as a consequence meetings have become the subject of multidisciplinary research. Virtual Meeting Rooms (VMRs) are 3D virtual replicas of ...
Dennis Reidsma, Rieks op den Akker, Rutger Rienks,...
LRE
2008
174views more  LRE 2008»
14 years 9 months ago
IEMOCAP: interactive emotional dyadic motion capture database
Since emotions are expressed through a combination of verbal and non-verbal channels, a joint analysis of speech and gestures is required to understand expressive human communicati...
Carlos Busso, Murtaza Bulut, Chi-Chun Lee, Abe Kaz...
IJVR
2007
204views more  IJVR 2007»
14 years 9 months ago
Modeling and Animating Virtual Humans
—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
Frank Hülsken, Christian Eckes, Roland Kuck, ...