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VR
2002
IEEE
160views Virtual Reality» more  VR 2002»
14 years 9 months ago
Simulating Self-Motion II: A Virtual Reality Tricycle
: When simulating self-motion, virtual reality designers ignore non-visual cues at their peril. But providing non-visual cues presents significant challenges. One approach is to ac...
Robert S. Allison, Laurence R. Harris, A. R. Hogue...
ICPR
2002
IEEE
15 years 10 months ago
Real Time 3D Face Pose Discrimination Based On Active IR Illumination
ct expressions, and different head orientations. In this paper, we introduce a new approach for realtime 3D face pose discrimination based on active IR illumination from a monocula...
Qiang Ji, Xiaojie Yang
81
Voted
PRESENCE
1998
101views more  PRESENCE 1998»
14 years 9 months ago
Locomotion Mode Affects the Updating of Objects Encountered During Travel: The Contribution of Vestibular and Proprioceptive Inp
In two experiments, subjects traveled through virtual mazes, encountering target objects along the way. Their task was to indicate the direction to these target objects from a ter...
Sarah S. Chance, Florence Gaunet, Andrew C. Beall,...
CVPR
1998
IEEE
15 years 11 months ago
Subtly Different Facial Expression Recognition and Expression Intensity Estimation
We have developed a computer vision system, including both facial feature extraction and recognition, that automatically discriminates among subtly different facial expressions. E...
James Jenn-Jier Lien, Takeo Kanade, Jeffrey F. Coh...
VRST
1999
ACM
15 years 1 months ago
Fast calibration for augmented reality
Augmented Reality overlays computer generated images over the real world. To correctly depict spatial relations between real and virtual objects, these images have to be generated...
Anton L. Fuhrmann, Dieter Schmalstieg, Werner Purg...