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VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 4 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
169
Voted
CORR
2010
Springer
121views Education» more  CORR 2010»
15 years 4 months ago
MiniAgda: Integrating Sized and Dependent Types
Sized types are a modular and theoretically well-understood tool for checking termination of recursive and productivity of corecursive definitions. The essential idea is to track ...
Andreas Abel
141
Voted
ICPR
2010
IEEE
15 years 4 months ago
An Optimum Class-Rejective Decision Rule and Its Evaluation
Decision-making systems intend to copy human reasoning which often consists in eliminating highly non probable situations (e.g. diseases, suspects) rather than selecting the most r...
Hoel Le Capitaine, Carl Frélicot
194
Voted
ICST
2010
IEEE
15 years 4 months ago
GraphSeq: A Graph Matching Tool for the Extraction of Mobility Patterns
Mobile computing systems provide new challenges for verification. One of them is the dynamicity of the system structure, with mobility-induced connections and disconnections, dynam...
Minh Duc Nguyen, Hélène Waeselynck, ...
IMCSIT
2010
15 years 4 months ago
Trusted Data in IBM's MDM: Accuracy Dimension
A good data model designed for e-Commerce or e-Government has little value if it lacks accurate, up-to-date data [22]. In this paper data quality measures, its processing and maint...
Przemyslaw Pawluk