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ISPDC
2008
IEEE
15 years 3 months ago
Computing Equilibria in Bimatrix Games by Parallel Support Enumeration
We consider the problem of computing all Nash equilibria in bimatrix games (i.e., nonzero-sum two-player noncooperative games). Computing all Nash equilibria for large bimatrix ga...
Jonathan Widger, Daniel Grosu
AMDO
2010
Springer
14 years 6 months ago
Analysing the Influence of Vertex Clustering on PCA-Based Dynamic Mesh Compression
Abstract. The growth of computational power of contemporary hardware causes technologies working with 3D-data to expand. Examples of the use of this kind of data can be found in ge...
Jan Rus, Libor Vása
UAI
2008
14 years 10 months ago
Learning and Solving Many-Player Games through a Cluster-Based Representation
In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. ...
Sevan G. Ficici, David C. Parkes, Avi Pfeffer
CCGRID
2003
IEEE
15 years 2 months ago
A Gaming Framework for a Transactional DSM System
Michael Schöttner, Moritz Wende, Ralph Gö...
CSE
2009
IEEE
15 years 4 months ago
Parallel Computation of Nash Equilibria in N-Player Games
—We propose a parallel algorithm for finding Nash equilibria in n-player noncooperative games. The algorithm is based on enumerating the supports of mixed strategies in parallel...
Jonathan Widger, Daniel Grosu