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AAAI
2008
15 years 7 days ago
Concept-Based Feature Generation and Selection for Information Retrieval
Traditional information retrieval systems use query words to identify relevant documents. In difficult retrieval tasks, however, one needs access to a wealth of background knowled...
Ofer Egozi, Evgeniy Gabrilovich, Shaul Markovitch
ATAL
2008
Springer
14 years 12 months ago
A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding progr
We present Tartanian, a game theory-based player for headsup no-limit Texas Hold'em poker. Tartanian is built from three components. First, to deal with the virtually infinit...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
GRAPHICSINTERFACE
2007
14 years 11 months ago
Improved skeleton extraction and surface generation for sketch-based modeling
For the generation of freeform models, sketching interfaces have raised an increasing interest due to their intuitive approach. It is now possible to infer a 3D model directly fro...
Florian Levet, Xavier Granier
FORTE
2003
14 years 11 months ago
Generation of All Counter-Examples for Push-Down Systems
We present a new, on-the-fly algorithm that given a push-down model representing a sequential program with (recursive) procedure calls and an extended finite-state automaton repr...
Samik Basu, Diptikalyan Saha, Yow-Jian Lin, Scott ...
IJCAI
1997
14 years 11 months ago
Automatic Generation of Heuristics for Scheduling
This paper presents a technique, called GENH, that automatically generates search heuristics for scheduling problems. The impetus for developing this technique is the growing cons...
Robert A. Morris, John L. Bresina, Stuart M. Rodge...