We present an algorithm for the generation of sentences from the semantic representations of Unification Categorial Grammar. We discuss a variant of Shieber's semantic monoto...
In this paper, we present QUALEX, a system and algorithm for generating first-order qualitative causal graphs for tutorial purposes based on de Kleer and Brown's qualitative ...
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
We present two new perfect hashing schemes that can be used for efficient bitboard move generation for sliding pieces in chess-like board games without the need to use rotated bit...
This paper proposes an approach to automatically generate semantics for scientific e-documents, and presents its applications in e-document understanding, question answering and q...