Previous work on statistical language generation has primarily focused on grammaticality and naturalness, scoring generation possibilities according to a language model or user fe...
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Abstract This paper presents an application that automatically generates basic stories: short texts that only narrate the main events of the plot. The system operates with a repres...
In this paper, we study the problem of how to generate synthetic graphs matching various properties of a real social network with two applications, privacy preserving social netwo...
Embedded software requires concurrency formalisms other than threads and mutexes used in traditional programming languages like C. Actor-oriented design presents a high level abstr...