Many difficult visual perception problems, like 3D human motion estimation, can be formulated in terms of inference using complex generative models, defined over high-dimensional ...
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
— Software programs continue to evolve throughout their lifetime. Maintenance of such evolving programs, including regression testing, is one of the most expensive activities in ...
In this paper, we present ShieldGen, a system for automatically generating a data patch or a vulnerability signature for an unknown vulnerability, given a zero-day attack instance...
Weidong Cui, Marcus Peinado, Helen J. Wang, Michae...
In this paper we describe an approach to the problem of automated policy generation for mobile ad hoc networks. The automated policy generation problem is difficult in its own rig...
Cho-Yu Jason Chiang, Gary Levin, Yitzchak Gottlieb...