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ICASSP
2011
IEEE
14 years 1 months ago
Generating avatar's facial expressions from emotional states in daily conversation
A framework for generating facial expressions from emotional states in daily conversation is described. The framework allows avatars to express the speaker’s state not just prot...
Hiroki Mori, Ko Oshima, Makoto Nakamura
EVOW
2011
Springer
14 years 1 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
ICCAD
2007
IEEE
173views Hardware» more  ICCAD 2007»
15 years 6 months ago
Bounding L2 gain system error generated by approximations of the nonlinear vector field
Abstract— Typical nonlinear model order reduction approaches need to address two issues: reducing the order of the model, and approximating the vector field. In this paper we fo...
Kin Cheong Sou, Alexandre Megretski, Luca Daniel
RIDE
1998
IEEE
15 years 2 months ago
Generating Hypermedia Documents from Transcriptions of Television Programs Using Parallel Text Alignment
This paper presents a method of automatically creating hypermedia documents from conventional transcriptions of television programs. Using parallel text alignment techniques, the ...
David C. Gibbon
MVA
1990
133views Computer Vision» more  MVA 1990»
14 years 11 months ago
Using and Generating Environment Models for Indoor Mobile Robots
An autonomous mobile robot must be able to combine uncertain sensory information with prior knowledge of the world. Moreover, these operations have to be performed fast enough for...
Yuval Roth-Tabak, Terry E. Weymouth