The TCP transport layer protocol is designed for connections that traverse a single path between the sender and receiver. However, there are several environments in which multiple...
This article introduces and explores the condition-based approach to solve the consensus problem in asynchronous systems. The approach studies conditions that identify sets of inpu...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Rate adaptation is a fundamental primitive in wireless networks. Since wireless channel strength varies quickly and unpredictably, senders have to constantly measure the channel a...
We consider the problem of building a P2P-based search engine for massive document collections. We describe a prototype system called ODISSEA (Open DIStributed Search Engine Archi...