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EGH
2007
Springer
14 years 13 days ago
Practical logarithmic rasterization for low-error shadow maps
Logarithmic shadow maps can deliver the same quality as competing shadow map algorithms with substantially less storage and bandwidth. We show how current GPU architectures can be...
Brandon Lloyd, Naga K. Govindaraju, Steven E. Moln...
RT
1999
Springer
13 years 10 months ago
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
Rüdiger Westermann, Ove Sommer, Thomas Ertl
EGH
2005
Springer
13 years 11 months ago
Hexagonal storage scheme for interleaved frame buffers and textures
Yosuke Bando, Takahiro Saito, Masahiro Fujita
EGH
2011
Springer
12 years 6 months ago
High-Performance Software Rasterization on GPUs
In this paper, we implement an efficient, completely software-based graphics pipeline on a GPU. Unlike previous approaches, we obey ordering constraints imposed by current graphi...
Samuli Laine, Tero Karras
COMPGEOM
2000
ACM
13 years 10 months ago
Fast computation of generalized Voronoi diagrams using graphics hardware
: We present a new approach for computing generalized Voronoi diagrams in two and three dimensions using interpolation-based polygon rasterization hardware. The input primitives ma...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...