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82
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EGH
2004
Springer
15 years 2 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
77
Voted
EGH
2005
Springer
15 years 3 months ago
Fully procedural graphics
The growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline...
Turner Whitted, James T. Kajiya
WWW
2002
ACM
15 years 10 months ago
A graphical user interface toolkit approach to thin-client computing
Network and server-centric computing paradigms are quickly returning to being the dominant methods by which we use computers. Web applications are so prevalent that the role of a ...
Simon Lok, Steven Feiner, William M. Chiong, Yoav ...
65
Voted
RT
2004
Springer
15 years 2 months ago
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering
Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rate...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
170
Voted
SIGMOD
2005
ACM
162views Database» more  SIGMOD 2005»
15 years 9 months ago
Fast and Approximate Stream Mining of Quantiles and Frequencies Using Graphics Processors
We present algorithms for fast quantile and frequency estimation in large data streams using graphics processor units (GPUs). We exploit the high computational power and memory ba...
Naga K. Govindaraju, Nikunj Raghuvanshi, Dinesh Ma...