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ACMACE
2005
ACM
15 years 5 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
75
Voted
CLUSTER
2000
IEEE
15 years 4 months ago
Design and Performance of Maestro Cluster Network
Most clusters so far have used WAN or LAN-based network products for communication due to their market availability. However, they do not always match communication patterns in cl...
Shinichi Yamagiwa, Munehiro Fukuda, Koichi Wada
VLDB
1998
ACM
134views Database» more  VLDB 1998»
15 years 3 months ago
Design, Implementation, and Performance of the LHAM Log-Structured History Data Access Method
Numerous applications such as stock market or medical information systems require that both historical and current data be logically integrated into a temporal database. The under...
Peter Muth, Patrick E. O'Neil, Achim Pick, Gerhard...
CHI
2008
ACM
16 years 3 days ago
MySong: automatic accompaniment generation for vocal melodies
We introduce MySong, a system that automatically chooses chords to accompany a vocal melody. A user with no musical experience can create a song with instrumental accompaniment ju...
Ian Simon, Dan Morris, Sumit Basu
PKDD
2009
Springer
155views Data Mining» more  PKDD 2009»
15 years 6 months ago
Dynamic Factor Graphs for Time Series Modeling
Abstract. This article presents a method for training Dynamic Factor Graphs (DFG) with continuous latent state variables. A DFG includes factors modeling joint probabilities betwee...
Piotr W. Mirowski, Yann LeCun