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AIIDE
2009
14 years 11 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
ATAL
2010
Springer
14 years 11 months ago
A quantified distributed constraint optimization problem
In this paper, we propose a Quantified Distributed Constraint Optimization problem (QDCOP) that extends the framework of Distributed Constraint Optimization problems (DCOPs). DCOP...
Toshihiro Matsui, Hiroshi Matsuo, Marius-Calin Sil...
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CCGRID
2010
IEEE
14 years 11 months ago
Elastic Site: Using Clouds to Elastically Extend Site Resources
Infrastructure-as-a-Service (IaaS) cloud computing offers new possibilities to scientific communities. One of the most significant is the ability to elastically provision and relin...
Paul Marshall, Kate Keahey, Timothy Freeman
HPDC
2010
IEEE
14 years 10 months ago
MOON: MapReduce On Opportunistic eNvironments
MapReduce offers a flexible programming model for processing and generating large data sets on dedicated resources, where only a small fraction of such resources are every unavaila...
Heshan Lin, Xiaosong Ma, Jeremy S. Archuleta, Wu-c...
GECCO
2008
Springer
154views Optimization» more  GECCO 2008»
14 years 10 months ago
Automated shape composition based on cell biology and distributed genetic programming
Motivated by the ability of living cells to form specific shapes and structures, we present a computational approach using distributed genetic programming to discover cell-cell i...
Linge Bai, Manolya Eyiyurekli, David E. Breen
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