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CVGIP
2004
169views more  CVGIP 2004»
15 years 1 months ago
Contour interpolation by straight skeletons
In this paper we present an efficient method for interpolating a piecewise-linear surface between two parallel slices, each consisting of an arbitrary number of (possibly nested) ...
Gill Barequet, Michael T. Goodrich, Aya Levi-Stein...
CGF
2002
187views more  CGF 2002»
15 years 1 months ago
Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes
A way to create effective stylized line drawings is to draw strokes that start and stop at visible portions along the silhouette of an object to be portrayed. In computer graphics...
Tobias Isenberg, Nick Halper, Thomas Strothotte
RAS
2000
187views more  RAS 2000»
15 years 1 months ago
Detection, tracking, and classification of action units in facial expression
Most of the current work on automated facial expression analysis attempt to recognize a small set of prototypic expressions, such as joy and fear. Such prototypic expressions, how...
James Jenn-Jier Lien, Takeo Kanade, Jeffrey F. Coh...
JVCA
2002
180views more  JVCA 2002»
15 years 1 months ago
A programming environment for behavioural animation
Behavioural models offer the ability to simulate autonomous agents like organisms and living beings. Psychological studies have showed that the human behaviour can be described by...
Frédéric Devillers, Stéphane ...
TKDE
1998
134views more  TKDE 1998»
15 years 1 months ago
Unified Data Model for Representing Multimedia, Timeline, and Simulation Data
—This paper describes a unified data model that represents multimedia, timeline, and simulation data utilizing a single set of related data modeling constructs. A uniform model f...
John D. N. Dionisio, Alfonso F. Cardenas
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