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CHI
2009
ACM
15 years 4 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
ICDM
2009
IEEE
126views Data Mining» more  ICDM 2009»
15 years 4 months ago
Convex Non-negative Matrix Factorization in the Wild
Abstract—Non-negative matrix factorization (NMF) has recently received a lot of attention in data mining, information retrieval, and computer vision. It factorizes a non-negative...
Christian Thurau, Kristian Kersting, Christian Bau...
IROS
2009
IEEE
150views Robotics» more  IROS 2009»
15 years 4 months ago
AWE: A robotic wall and reconfigurable desk supporting working life in a digital society
—“AWE” is a programmable “Animated Work Environment” supporting everyday human activities, at home, work and school, in an increasingly digital society. AWE features a no...
Keith Evan Green, Ian D. Walker, Leo J. Gugerty, J...
CIKM
2009
Springer
15 years 4 months ago
Interactive, topic-based visual text summarization and analysis
We are building an interactive, visual text analysis tool that aids users in analyzing a large collection of text. Unlike existing work in text analysis, which focuses either on d...
Shixia Liu, Michelle X. Zhou, Shimei Pan, Weihong ...
CIVR
2009
Springer
130views Image Analysis» more  CIVR 2009»
15 years 4 months ago
Exploring inter-concept relationship with context space for semantic video indexing
Semantic concept detectors are often individually and independently developed. Using peripherally related concepts for leveraging the power of joint detection, which is referred t...
Xiao-Yong Wei, Yu-Gang Jiang, Chong-Wah Ngo
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