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ICSE
1997
IEEE-ACM
15 years 8 months ago
Rigi: A Visualization Environment for Reverse Engineering
The Rigi reverse engineering system provides two contrasting approaches for presenting software structures in its graph editor. The rst displays the structures through multiple, i...
Margaret-Anne D. Storey, Kenny Wong, Hausi A. M&uu...
DGCI
2006
Springer
15 years 8 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
BMVC
2001
15 years 6 months ago
SSD Matching Using Shift-Invariant Wavelet Transform
The conventional area-based stereo matching algorithm suffers from two problems, the windowing problem and computational cost. Multiple scale analysis has long been adopted in vis...
Fangmin Shi, Neil Rothwell Hughes, Geoff Roberts
ICPR
2006
IEEE
15 years 10 months ago
Transformation Invariance in Hand Shape Recognition
In hand shape recognition, transformation invariance is key for successful recognition. We propose a system that is invariant to small scale, translation and shape variations. Thi...
Thomas Coogan, Alistair Sutherland
VISSYM
2004
15 years 5 months ago
Generalized Distance Transforms and Skeletons in Graphics Hardware
We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footpr...
Robert Strzodka, Alexandru Telea