The Rigi reverse engineering system provides two contrasting approaches for presenting software structures in its graph editor. The rst displays the structures through multiple, i...
Margaret-Anne D. Storey, Kenny Wong, Hausi A. M&uu...
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
The conventional area-based stereo matching algorithm suffers from two problems, the windowing problem and computational cost. Multiple scale analysis has long been adopted in vis...
In hand shape recognition, transformation invariance is key for successful recognition. We propose a system that is invariant to small scale, translation and shape variations. Thi...
We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footpr...