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» Hierarchical Implicit Surface Refinement
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CGF
2005
149views more  CGF 2005»
14 years 9 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
DGCI
2005
Springer
15 years 3 months ago
Arbitrary 3D Resolution Discrete Ray Tracing of Implicit Surfaces
A new approach to ray tracing implicit surfaces based on recursive space subdivision is presented in this paper. Interval arithmetic, already used to calculate intersections in ray...
Nilo Stolte
3DIM
1997
IEEE
15 years 1 months ago
Multi-Resolution Geometric Fusion
Geometric fusion of multiple sets of overlapping surface measurements is an important problem for complete 3D object or environment modelling. Fusion based on a discrete implicit ...
Adrian Hilton, John Illingworth
81
Voted
CVPR
2004
IEEE
15 years 11 months ago
Wavelet-Based Hierarchical Surface Approximation from Height Fields
This paper presents a novel hierarchical approach to triangular mesh generation from height fields. A waveletbased multiresolution analysis technique is used to estimate local sha...
Sang-Mook Lee, Daniel L. Schmoldt
SI3D
2003
ACM
15 years 2 months ago
Smooth meshes for sketch-based freeform modeling
This paper describes a framework for introducing visually smooth surfaces into sketch-based freeform modeling systems. An existing sketch-based freeform modeling system generates ...
Takeo Igarashi, John F. Hughes