We present a unified game-based approach for branching-time model checking of hierarchical systems. Such systems are exponentially more succinct than standard state-transition gra...
This paper describes new algorithms for systemlevel software synthesis, namely the scheduling and allocation of a set of complex tasks running at multiple rates on a heterogeneous...
Hierarchical state decompositions address the curse-ofdimensionality in Q-learning methods for reinforcement learning (RL) but can suffer from suboptimality. In addressing this, w...
Erik G. Schultink, Ruggiero Cavallo, David C. Park...
Hierarchical diagrams are well-suited for visualizing the structure and decomposition of complex systems. However, the current tools poorly support modeling, visualization and nav...
Tobias Reinhard, Christian Seybold, Silvio Meier, ...
Abstract. In this paper, we propose an approach for solving hierarchical multi-objective optimization problems (MOPs). In realistic MOPs, two main challenges have to be considered:...