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CGF
2000
110views more  CGF 2000»
14 years 11 months ago
Directional Discretized Occluders for Accelerated Occlusion Culling
We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure ...
Fausto Bernardini, James T. Klosowski, Jihad El-Sa...
CGF
1998
116views more  CGF 1998»
14 years 11 months ago
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
Eric Paquette, Pierre Poulin, George Drettakis
TOG
2002
165views more  TOG 2002»
14 years 11 months ago
CHARMS: a simple framework for adaptive simulation
Finite element solvers are a basic component of simulation applications; they are common in computer graphics, engineering, and medical simulations. Although adaptive solvers can ...
Eitan Grinspun, Petr Krysl, Peter Schröder
JVCA
2008
58views more  JVCA 2008»
14 years 11 months ago
View-dependent dynamics of articulated bodies
We propose a method for view-dependent simplification of articulated-body dynamics, which enables an automatic trade-off between visual precision and computational efficiency. We ...
Sujeong Kim, Stephane Redon, Young J. Kim
CVPR
2010
IEEE
14 years 11 months ago
Transform Coding for Fast Approximate Nearest Neighbor Search in High Dimensions
We examine the problem of large scale nearest neighbor search in high dimensional spaces and propose a new approach based on the close relationship between nearest neighbor search...
Jonathan Brandt