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PG
2007
IEEE
15 years 5 months ago
Lighting Details Preserving Photon Density Estimation
Standard density estimation approaches suffer from visible bias due to low-pass filtering of the lighting function. Therefore, most photon density estimation methods have been us...
Robert Herzog, Hans-Peter Seidel
80
Voted
CGF
2000
110views more  CGF 2000»
14 years 11 months ago
Directional Discretized Occluders for Accelerated Occlusion Culling
We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure ...
Fausto Bernardini, James T. Klosowski, Jihad El-Sa...
SIGGRAPH
2000
ACM
15 years 4 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
ICIP
2003
IEEE
16 years 1 months ago
Spread transform watermarking for video sources
Spread Transform (ST) is a quantization watermarking algorithm in which vectors of the wavelet coefficients of a host work are quantized, using one of two dithered quantizers, to ...
John Earl, Nick G. Kingsbury
3DPVT
2002
IEEE
153views Visualization» more  3DPVT 2002»
15 years 4 months ago
Surface Reconstruction from Multiple Views using Rational B-Splines and Knot Insertion
A method for reconstruction of 3D rational B-spline surfaces from multiple views is proposed. Given corresponding features in multiple views, though not necessarily visible in all...
Matheen Siddiqui, Stan Sclaroff