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PG
2007
IEEE
15 years 3 months ago
Lighting Details Preserving Photon Density Estimation
Standard density estimation approaches suffer from visible bias due to low-pass filtering of the lighting function. Therefore, most photon density estimation methods have been us...
Robert Herzog, Hans-Peter Seidel
CGF
2000
110views more  CGF 2000»
14 years 9 months ago
Directional Discretized Occluders for Accelerated Occlusion Culling
We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure ...
Fausto Bernardini, James T. Klosowski, Jihad El-Sa...
SIGGRAPH
2000
ACM
15 years 1 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
ICIP
2003
IEEE
15 years 11 months ago
Spread transform watermarking for video sources
Spread Transform (ST) is a quantization watermarking algorithm in which vectors of the wavelet coefficients of a host work are quantized, using one of two dithered quantizers, to ...
John Earl, Nick G. Kingsbury
3DPVT
2002
IEEE
153views Visualization» more  3DPVT 2002»
15 years 2 months ago
Surface Reconstruction from Multiple Views using Rational B-Splines and Knot Insertion
A method for reconstruction of 3D rational B-spline surfaces from multiple views is proposed. Given corresponding features in multiple views, though not necessarily visible in all...
Matheen Siddiqui, Stan Sclaroff