Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Simulations of complex scientific phenomena involve the execution of massively parallel computer programs. These simulation programs generate large-scale multidimensional data set...
abstract. In this paper we investigate a formalism for solving planning problems based on ordered task decomposition using Answer Set Programming (ASP). Our planning methodology is...
Interruptible rendering is a novel approach to the fidelity-versusperformance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by ...
Cliff Woolley, David P. Luebke, Benjamin Watson, A...
Abstract. Today’s parallel computers with SMP nodes provide both multithreading and message passing as their modes of parallel execution. As a consequence, performance analysis a...