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SIGCOMM
1996
ACM
15 years 3 months ago
Hierarchical Packet Fair Queueing Algorithms
Hierarchical Packet Fair Queueing (H-PFQ)algorithms have the potential to simultaneously support guaranteed realtime service, rate-adaptive best-eort, and controlled linksharing s...
Jon C. R. Bennett, Hui Zhang
SIGGRAPH
1996
ACM
15 years 3 months ago
Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
NGC
2000
Springer
115views Communications» more  NGC 2000»
15 years 2 months ago
Hierarchical reliable multicast
The use of proxies for local error recovery and congestion control is a scalable technique used to overcome a number of wellknown problems in Reliable Multicast (RM). The idea is ...
Athina Markopoulou, Fouad A. Tobagi
91
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AIIDE
2008
15 years 1 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
AIIDE
2008
15 years 1 months ago
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...