Hierarchical Packet Fair Queueing (H-PFQ)algorithms have the potential to simultaneously support guaranteed realtime service, rate-adaptive best-eort, and controlled linksharing s...
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
The use of proxies for local error recovery and congestion control is a scalable technique used to overcome a number of wellknown problems in Reliable Multicast (RM). The idea is ...
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...