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» High Dynamic Range Image Texture Mapping Based on VRML
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SIGGRAPH
1998
ACM
13 years 10 months ago
A Multiscale Model of Adaptation and Spatial Vision for Realistic Image Display
In this paper we develop a computational model of adaptation and spatial vision for realistic tone reproduction. The model is based on a multiscale representation of pattern, lumi...
Sumanta N. Pattanaik, James A. Ferwerda, Mark D. F...
TOG
2002
153views more  TOG 2002»
13 years 5 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
VRCAI
2006
ACM
14 years 6 days ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
ICIP
2006
IEEE
14 years 8 months ago
Facial Expression Recognition using Advanced Local Binary Patterns, Tsallis Entropies and Global Appearance Features
This paper proposes a novel facial expression recognition approach based on two sets of features extracted from the face images: texture features and global appearance features. T...
Shu Liao, Wei Fan, Albert C. S. Chung, Dit-Yan Yeu...
ICPR
2006
IEEE
14 years 7 months ago
Unsupervised Segmentation Using Gabor Wavelets and Statistical Features in LIDAR Data Analysis
In this paper, we address issues in segmentation of remotely sensed LIDAR (LIght Detection And Ranging) data. The LIDAR data, which were captured by airborne laser scanner, contai...
Hong Wei, Marc Bartels