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» High Performance Computing in Science and Engineering
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168
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GI
2004
Springer
15 years 8 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
137
Voted
IEEEPACT
2007
IEEE
15 years 9 months ago
Performance Portable Optimizations for Loops Containing Communication Operations
Effective use of communication networks is critical to the performance and scalability of parallel applications. Partitioned Global Address Space languages like UPC bring the pro...
Costin Iancu, Wei Chen, Katherine A. Yelick
HOTI
2005
IEEE
15 years 9 months ago
Performance Characterization of a 10-Gigabit Ethernet TOE
Though traditional Ethernet based network architectures such as Gigabit Ethernet have suffered from a huge performance difference as compared to other high performance networks (e...
Wu-chun Feng, Pavan Balaji, C. Baron, Laxmi N. Bhu...
IMSCCS
2007
IEEE
15 years 9 months ago
An Improved RED Algorithm with Combined of Queue Length and Sending-Rate Inspection
The main purpose of active queue management is to provide congestion information so that sources can set their rates. In this paper, we consider an algorithm which can achieve hig...
Chunna Cao, Wenbin Yao, Jun Ni, Shaobin Cai
130
Voted
TCS
2011
14 years 10 months ago
Sorting and selection on dynamic data
We formulate and study a new computational model for dynamic data. In this model, the data changes gradually and the goal of an algorithm is to compute the solution to some proble...
Aris Anagnostopoulos, Ravi Kumar, Mohammad Mahdian...