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» High Performance Reasoning with Very Large Knowledge Bases
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NETGAMES
2004
ACM
15 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
82
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SIGMOD
2004
ACM
118views Database» more  SIGMOD 2004»
15 years 9 months ago
Effective Use of Block-Level Sampling in Statistics Estimation
Block-level sampling is far more efficient than true uniform-random sampling over a large database, but prone to significant errors if used to create database statistics. In this ...
Surajit Chaudhuri, Gautam Das, Utkarsh Srivastava
MDM
2005
Springer
15 years 3 months ago
TOSA: a near-optimal scheduling algorithm for multi-channel data broadcast
Wireless broadcast is very suitable for delivering information to a large user population. In this paper, we concentrate on data allocation methods for multiple broadcast channels...
Baihua Zheng, Xia Wu, Xing Jin, Dik Lun Lee
SIGMETRICS
2008
ACM
116views Hardware» more  SIGMETRICS 2008»
14 years 9 months ago
Towards realistic file-system benchmarks with CodeMRI
Benchmarks are crucial to understanding software systems and assessing their performance. In file-system research, synthetic benchmarks are accepted and widely used as substitutes...
Nitin Agrawal, Andrea C. Arpaci-Dusseau, Remzi H. ...
JASIS
2011
93views more  JASIS 2011»
14 years 4 months ago
Composition of scientific teams and publication productivity at a national science lab
The production of scientific knowledge has evolved from a process of inquiry largely based on the activities of individual scientists to one grounded in the collaborative efforts ...
Besiki Stvilia, Charles C. Hinnant, Katy Schindler...