Sciweavers

99 search results - page 10 / 20
» High school programming competition
Sort
View
ISRR
2001
Springer
140views Robotics» more  ISRR 2001»
15 years 2 months ago
The Evolution of a Robot Soccer Team
Abstract. This paper traces four years of evolution of the UNSW team in the RoboCup Sony legged robot league. The lessons learned in the creation of a competitive team are instruct...
Claude Sammut, Bernhard Hengst
CORR
2006
Springer
130views Education» more  CORR 2006»
14 years 9 months ago
Genetic Programming for Kernel-based Learning with Co-evolving Subsets Selection
Abstract. Support Vector Machines (SVMs) are well-established Machine Learning (ML) algorithms. They rely on the fact that i) linear learning can be formalized as a well-posed opti...
Christian Gagné, Marc Schoenauer, Mich&egra...
IADIS
2003
14 years 11 months ago
Quality Assurance in Teaching English
The issue of quality assurance has been on the agenda of distance and open teachinguniversities for many years. In such a context, the development of high quality study materials ...
Mahmoud Alimohammadi
SIGCSE
2010
ACM
175views Education» more  SIGCSE 2010»
15 years 2 months ago
MPCT: media propelled computational thinking
Media-Propelled Computational Thinking (MPCT – pronounced impact) is a course designed to introduce programming in the context of engaging problems in media computation, math, a...
Eric Andrew Freudenthal, Mary K. Roy, Alexandria N...
DIGRA
2005
Springer
15 years 3 months ago
Interactive Story Writing in the Classroom: Using Computer Games
Interactive story writing is a new medium for creative expression. The story “writer” uses a computer game (such as BioWare’s Neverwinter Nights) to create an interactive st...
Jonathan Schaeffer, Mike Carbonaro, Duane Szafron,...