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» High-level reinforcement learning in strategy games
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98
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IJCAI
2007
15 years 1 months ago
Reinforcement Learning of Local Shape in the Game of Go
We explore an application to the game of Go of a reinforcement learning approach based on a linear evaluation function and large numbers of binary features. This strategy has prov...
David Silver, Richard S. Sutton, Martin Mülle...
107
Voted
GECCO
2009
Springer
124views Optimization» more  GECCO 2009»
15 years 4 months ago
Reinforcement learning for games: failures and successes
We apply CMA-ES, an evolution strategy with covariance matrix adaptation, and TDL (Temporal Difference Learning) to reinforcement learning tasks. In both cases these algorithms se...
Wolfgang Konen, Thomas Bartz-Beielstein
98
Voted
AAAI
1998
15 years 1 months ago
The Dynamics of Reinforcement Learning in Cooperative Multiagent Systems
Reinforcement learning can provide a robust and natural means for agents to learn how to coordinate their action choices in multiagent systems. We examine some of the factors that...
Caroline Claus, Craig Boutilier
AIIDE
2009
15 years 24 days ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
AAAI
2010
15 years 24 days ago
Bayesian Policy Search for Multi-Agent Role Discovery
Bayesian inference is an appealing approach for leveraging prior knowledge in reinforcement learning (RL). In this paper we describe an algorithm for discovering different classes...
Aaron Wilson, Alan Fern, Prasad Tadepalli