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» High-performance computing using accelerators
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PG
2002
IEEE
15 years 5 months ago
Adaptive Solid Texturing for Web3D Applications
Solid texturing is a well-known computer graphics technology, but still has problems today, because it consumes too much time if every pixel is calculated on the fly or has a very...
Bing-Yu Chen, Tomoyuki Nishita
96
Voted
CCGRID
2006
IEEE
15 years 6 months ago
Scalable Approaches for Supporting MPI-IO Atomicity
Scalable atomic and parallel access to noncontiguous regions of a file is essential to exploit high performance I/O as required by large-scale applications. Parallel I/O framewor...
Peter M. Aarestad, Avery Ching, George K. Thiruvat...
113
Voted
HPCC
2007
Springer
15 years 6 months ago
Software Pipelining for Packet Filters
Packet filters play an essential role in traffic management and security management on the Internet. In order to create software-based packet filters that are fast enough to work...
Yoshiyuki Yamashita, Masato Tsuru
94
Voted
CVPR
2006
IEEE
15 years 6 months ago
Active Graph Cuts
This paper adds a number of novel concepts into global s/t cut methods improving their efficiency and making them relevant for a wider class of applications in vision where algor...
Olivier Juan, Yuri Boykov
85
Voted
WIOPT
2010
IEEE
14 years 10 months ago
Delay efficient scheduling via redundant constraints in multihop networks
Abstract--We consider the problem of delay-efficient scheduling in general multihop networks. While the class of max-weight type algorithms are known to be throughput optimal for t...
Longbo Huang, Michael J. Neely