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ACMACE
2004
ACM
15 years 3 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
ACMDIS
2004
ACM
15 years 3 months ago
Making tea: iterative design through analogy
The success of translating an analog or manual practice into a digital interactive system may depend on how well that translation captures not only the functional what and how asp...
Monica M. C. Schraefel, Gareth V. Hughes, Hugo R. ...
ACMSE
2004
ACM
15 years 3 months ago
Execution characteristics of SPEC CPU2000 benchmarks: Intel C++ vs. Microsoft VC++
Modern processors include features such as deep pipelining, multilevel cache hierarchy, branch predictors, out of order execution engine, and advanced floating point and multimedi...
Swathi Tanjore Gurumani, Aleksandar Milenkovic
ASSETS
2004
ACM
15 years 3 months ago
Accessibility designer: visualizing usability for the blind
These days, accessibility-related regulations and guidelines have been accelerating the improvement of Web accessibility. One of the accelerating factors is the development and de...
Hironobu Takagi, Chieko Asakawa, Kentarou Fukuda, ...
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CASES
2004
ACM
15 years 3 months ago
Balancing design options with Sherpa
Application specific processors offer the potential of rapidly designed logic specifically constructed to meet the performance and area demands of the task at hand. Recently, t...
Timothy Sherwood, Mark Oskin, Brad Calder
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