We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
Due to a turbulent market enterprises should be able to adapt their business processes in a quick and flexible way. This requires adaptive process-aware information systems (PAISs)...
Stefanie Rinderle-Ma, Manfred Reichert, Barbara We...
We present an approach for simultaneous monocular 3D face pose and facial animation tracking. The pose and facial features are estimated from observed raw brightness shape-free 2D...
The empirical findings from an organization, which adopted and implemented ERP, are presented. The focus of this empirical research was to understand the nature and processes of k...
Jimmy C. Huang, Sue Newell, Shan Ling Pan, Robert ...
We describe our participation in both tasks in the 2003 TREC Genomics track. For the primary task we concentrated mainly upon query expansion and species-specific document search...
Miles Osborne, Mark Cuminskey, Gail Sinclair, Matt...