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ACSD
1998
IEEE
105views Hardware» more  ACSD 1998»
15 years 6 months ago
Visual Formalisms Revisited
The development of an interactive application is a complex task that has to consider data, behavior, intercommunication, architecture and distribution aspects of the modeled syste...
Radu Grosu, Gheorghe Stefanescu, Manfred Broy
JOCN
2010
117views more  JOCN 2010»
14 years 8 months ago
The Neural Substrates and Timing of Top-Down Processes during Coarse-to-Fine Categorization of Visual Scenes: A Combined fMRI an
Spatial frequencies in an image influence visual analysis across a distributed, hierarchically organized brain network. Low spatial frequency (LSF) information may rapidly reach h...
Carole Peyrin, Christoph M. Michel, Sophie Schwart...
AI
2008
Springer
15 years 8 months ago
Use of Fuzzy Histograms to Model the Spatial Distribution of Objects in Case-Based Reasoning
Abstract. In the context of the RoboCup Simulation League, we describe a new representation of a software agent’s visual perception (“scene”), well suited for case-based reas...
Alan Davoust, Michael W. Floyd, Babak Esfandiari
ICIP
2010
IEEE
14 years 11 months ago
A scalable multi-view audiovisual entertainment framework with content-aware distribution
Delivery of 3D immersive entertainment to the home remains a highly challenging problem due to the large amount of data involved, and the need to support a wide variety of differe...
Erhan Ekmekcioglu, Banu Gunel, Maheshi B. Dissanay...
97
Voted
PG
2003
IEEE
15 years 7 months ago
Iso-Splatting: A Point-Based Alternative to Isosurface Visualization
We present a new approach to isosurface visualization that we call “iso-splatting.” We use point primitives for representing and rendering isosurfaces. The method consists of ...
Christopher S. Co, Bernd Hamann, Kenneth I. Joy