3D medical images produced in health centers represent tremendous amounts of data spread over different places. Automatic processing of these data often allow quantitative and rep...
Johan Montagnat, Eduardo Davila, Isabelle E. Magni...
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
With the properties of autonomy, social ability, reactivity and pro-activeness, agents can be used to represent entities in distributed simulations, where fast and accurate decisi...
Statistical shape modeling is a widely used technique for the representation and analysis of the shapes and shape variations present in a population. A statistical shape model mod...
We address the problem of recognizing the visual focus of attention (VFOA) of meeting participants from their head pose and contextual cues. The main contribution of the paper is ...