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GRAPHITE
2005
ACM
15 years 3 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
AFRIGRAPH
2010
ACM
15 years 1 months ago
Dynamic load balancing of Lattice Boltzmann free-surface fluid animations
We investigate the use of dynamic load balancing for more efficient parallel Lattice Boltzmann Method (LBM) Free Surface simulations. Our aim is to produce highly detailed fluid ...
Ashley Reid, James E. Gain, Michelle Kuttel
IBPRIA
2005
Springer
15 years 3 months ago
Performance Driven Facial Animation by Appearance Based Tracking
We present a method that estimates high level animation parameters (muscle contractions, eye movements, eye lids opening, jaw motion and lips contractions) from a marker-less face ...
José Miguel Buenaposada, Enrique Muñ...
HCI
2007
14 years 11 months ago
Social Puppets: Towards Modular Social Animation for Agents and Avatars
State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling ...
Hannes Högni Vilhjálmsson, Chirag Merc...
EGPGV
2004
Springer
119views Visualization» more  EGPGV 2004»
15 years 3 months ago
Parallel Implicit Integration for Cloth Animations on Distributed Memory Architectures
We present a parallel cloth simulation engine designed for distributed memory parallel architectures, in particular clusters built of commodity components. We focus on efficient ...
Michael Keckeisen, Wolfgang Blochinger