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APGV
2010
ACM
242views Visualization» more  APGV 2010»
15 years 1 months ago
The perception of finger motions
In this paper, we explore the perception of finger motions of virtual characters. In three experiments, designed to investigate finger animations, we asked the following questio...
Sophie Jörg, Jessica K. Hodgins, Carol O'Sull...
83
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IROS
2009
IEEE
155views Robotics» more  IROS 2009»
15 years 4 months ago
Kinematic calibration of a parallel robot for small animal biopsies
— In biomedical research it is difficult to perceive tumors or cells and perform biopsies manually. Robotics technology can offer a reliable solution for accurate needle inserti...
Myun Joong Hwang, Ozkan Bebek, Fan Liang, Baowei F...
SIMVIS
2004
14 years 11 months ago
A Formal Model of a Framework for Simulation-Based Animation
We present a rigorous formal - but transparent - specification of the semantics of a generic simulation-based 3D animation framework. Our system combines a SystemC simulation kern...
Wolfgang Müller 0003, Volker Paelke
KES
2010
Springer
14 years 8 months ago
Improving Communication Using 3D Animation
This paper presents a high level view of a project which aims at improving the communication between people who do not share the same language by using a 3D animation upper layer t...
Laurent Ruhlmann, Benoît Ozell, Michel Gagno...
VC
2008
99views more  VC 2008»
14 years 9 months ago
Minimizing probable collision pairs searched in interactive animation authoring
Animation authoring involves an author's interaction with a scene, resulting in varying scene complexity for a given animation sequence. In such a varying environment, detecti...
Parag Agarwal, Srinivas Rajagopalan, B. Prabhakara...