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SIGGRAPH
2000
ACM
15 years 2 months ago
Sampling plausible solutions to multi-body constraint problems
Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial conditions or model parameters. Furthermore, there may be mu...
Stephen Chenney, David A. Forsyth
CA
2003
IEEE
15 years 2 months ago
Improvements on a Simple Muscle-Based 3D Face for Realistic Facial Expressions
Facial expressions play an important role in face-to-face communication. With the development of personal computers capable of rendering high quality graphics, computer facial ani...
The Duy Bui, Dirk Heylen, Anton Nijholt
ICPR
2000
IEEE
15 years 1 months ago
Convexity-Based Camouflage Breaking
This paper presents biological evidence for camouflage breaking using the convexity of the intensity function. Some animals use apatetic coloring especially to prevent their detec...
Ariel Tankus, Yehezkel Yeshurun
SIGGRAPH
1995
ACM
15 years 1 months ago
Multi-level direction of autonomous creatures for real-time virtual environments
There have been several recent efforts to build behavior-based autonomous creatures. While competent autonomous action is highly desirable, there is an important need to integrate...
Bruce Blumberg, Tinsley A. Galyean
ICPR
2010
IEEE
14 years 9 months ago
Assessing Water Quality by Video Monitoring Fish Swimming Behavior
Animals are known to alter their behavior in response to changes in their environments. Therefore, automatic visual monitoring of animal behavior is currently of great interest be...
Carlos Serra-Toro, Raúl Montoliu, V. Javier...