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CGF
2000
96views more  CGF 2000»
14 years 9 months ago
Realistic collision avoidance of upper limbs based on neuroscience models
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...
Jean-Christophe Nebel
EWSN
2011
Springer
14 years 1 months ago
An Adaptive Algorithm for Compressive Approximation of Trajectory (AACAT) for Delay Tolerant Networks
Highly efficient compression provides a promising approach to address the transmission and computation challenges imposed by moving object tracking applications on resource constra...
Rajib Kumar Rana, Wen Hu, Tim Wark, Chun Tung Chou
ICCV
2011
IEEE
13 years 9 months ago
The Truth about Cats and Dogs
Template-based object detectors such as the deformable parts model of Felzenszwalb et al. [11] achieve state-ofthe-art performance for a variety of object categories, but are stil...
Omkar M Parkhi, Andrea Vedaldi, C. V. Jawahar, And...
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ICIP
2003
IEEE
15 years 11 months ago
Text to visual synthesis with appearance models
This paper presents a new method named text to visual synthesis with appearance models (TEVISAM) for generating videorealistic talking heads. In a first step, the system learns a ...
Javier Melenchón, Fernando De la Torre, Ign...
CGF
2006
139views more  CGF 2006»
14 years 9 months ago
Pose Controlled Physically Based Motion
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Raanan Fattal, Dani Lischinski