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TOG
2008
94views more  TOG 2008»
14 years 9 months ago
Wavelet turbulence for fluid simulation
We present a novel wavelet method for the simulation of fluids at high spatial resolution. The algorithm enables large- and smallscale detail to be edited separately, allowing hig...
Theodore Kim, Nils Thürey, Doug L. James, Mar...
ISMAR
2005
IEEE
15 years 3 months ago
Real-Time Rendering of Realistic Trees in Mixed Reality
Mixed Reality applications put very high demands on both the visual realism and the rendering times of computer graphics elements that are to be perceived as part of the physical ...
Alberto Candussi, Tobias Höllerer, Nicola Can...
JMM2
2007
125views more  JMM2 2007»
14 years 9 months ago
The Virtuality and Reality of Augmented Reality
— This thesis explores the creative possibilities and implications of Augmented Reality, not just as a specific technology of computer science, but as one of high technologies th...
Jung Yeon Ma, Jong Soo Choi
CGF
2004
144views more  CGF 2004»
14 years 9 months ago
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual e...
Fabrice Lamarche, Stéphane Donikian
IJON
2002
79views more  IJON 2002»
14 years 9 months ago
Capacity of perirhinal cortex network for recognising frequently repeating stimuli
Much evidence indicates that discrimination of the familiarity of visual stimuli is dependent on the perirhinal cortex of the temporal lobe. A stimulus can become familiar to anim...
Rafal Bogacz, Malcolm W. Brown